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Apple edges out Samsung for mobile phone sales lead in fourth quarter

Written By Bersemangat on Sabtu, 02 Februari 2013 | 17.56

SAN FRANCISCO (Reuters) - Apple Inc became the top mobile phone seller for the first time in the lucrative U.S. market during the fourth quarter of 2012, outshining arch rival Samsung Electronics Co Ltd, a report by Strategy Analytics showed.

Apple's share of the U.S. mobile phone market, including feature phones and smartphones, jumped to 34 percent from 26 percent, while Samsung's share grew to 32.3 percent from 31.8 percent, the research firm said.

Samsung had been the top mobile phone vendor in the US since 2008, the firm said. Indeed, for the full year, Samsung still held the crown for mobile phone sales; it had a 31.8 percent share of the U.S. market in 2012, against Apple's 26.2 percent.

Apple investors have recently been anxious about the future growth prospects for the company amid intense competition from Samsung's cheaper phones, powered by Google's Android software, and signs the premium smartphone market may be close to saturation in developed markets.

Overall, mobile phone shipments rose 4 percent to 52 million units in the U.S. during the fourth quarter of 2012, driven by strong demand for 4G smartphones and 3G feature phones.

But in all of 2012, U.S. mobile phone shipments fell 11 percent to 166.9 million, Strategy Analytics said.

Apple sold 17.7 million iPhones in the U.S. in the fourth quarter, up 38 percent from the previous year, driven by aggressive marketing of its new iPhone 5 and steep carrier subsidies, the firm said. Samsung shipped 16.8 million phones during the same period.

In the international arena, Samsung Electronics, with a range of handsets, has overtaken Apple as the world's top smartphone seller.

(Reporting by Poornima Gupta; Editing by Bernadette Baum)


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Pizza Hut Super Bowl Ad Gives Quarterbacks a Shout-Out

Ever wondered what exactly the "hut" a quarterback shouts at the center actually means? If you'll believe Pizza Hut's Super Bowl 2013 ad, it might be quarterbacks giving a shout-out to the restaurant. And in return, Pizza Hut salutes quarterbacks in this year's Super Bowl commercial.

[More from Mashable: Mashable Google Hangout Takes Look at Super Bowl Ad Madness]

Check it out, above.

Click here to view the gallery: Giggle-Inducing Super Bowl Commercials

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Image courtesy of Pizza Hut, via YouTube

This story originally published on Mashable here.


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10 Valentine's Day Gifts for the Special Geek in Your Life

Click here to view the gallery: 10 Valentine's Day Gifts for the Special Geek in Your Life

While it's traditional to ask someone "Be My Valentine" with flowers and chocolates, here at Mashable we prefer to make our affectionate declarations with unicorns, meme cats and 8-bit hearts.

[More from Mashable: 8 Unforgettable Super Bowl Moments]

SEE ALSO: 8 Adorable Pixel Heart Gifts for Valentine's Day

We have found 10 great geeky gifts for the special nerd in your life. Get your dork on and take a look through our superb selection of romantic geekery in the gallery above.

[More from Mashable: 10 Steps to Plan the Perfect Valentine's Day Online]

Please share in the comments below any other love-themed nerd gifts you've seen online this year.

Homepage image courtesy of Etsy, LoLo Ma

This story originally published on Mashable here.


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Coming soon to Facebook- more action, battle games

SAN FRANCISCO (Reuters) - When nWay began a trial of its dark, sci-fi combat game "ChronoBlade" on Facebook last year, the San Francisco-based startup felt sure it had a hit on its hands.

"First of all, what comes is, 'Wow, I had no idea you could actually do a game of this quality on Facebook,'" said Dave Jones, Chief Creative Officer of nWay, who has worked on "Grand Theft Auto."

Then came some resistance: Jones admits some potential investors and partners questioned how an action-focused game with slick graphics can play to a Facebook audience more accustomed to "Farmville" and other less time-consuming casual games. Others wondered how the game -- which launches this spring -- would gain significant users and revenue on the social network.

But Facebook Inc is betting nWay and a clutch of other developers this year can extend console-style action games beyond Microsoft Corp's Xbox or Sony Corp's PlayStation onto the world's largest social network.

Facebook is spearheading the launch of 10 high-quality games created by third-party developers in 2013 that squarely target so-called hardcore gamers, an atypical audience overlooked thus far against the wealth of family-friendly offerings like Zynga Inc's "Farmville" that now dominate the social network's gaming landscape.

The effort, which began late last year but will accelerate in 2013, is part of Facebook's ongoing objective of making sure its 1 billion-plus users log in and spend more time on the network, which in turn boosts ad revenue. Facebook also takes a cut of its applications' revenue.

Facebook's push into action and battle games follows a meeting in January between companies that make games like "first-person shooters" and Vice President Joe Biden to look for ways to curb gun violence in the wake of the Connecticut school shootings.

Based on the console gaming industry experience, hardcore gamers -- typically men 18 to 30 years old -- spend more time and effort to master fast-paced games such as first-person shooters (Microsoft's "Halo") or real-time strategy games (Activision Blizzard's "StarCraft").

"You'll see a whole set of games hitting in the next two quarters in particular and throughout the year that really start to redefine what people think of Facebook games," Sean Ryan, head of game partnerships at Facebook said in an interview.

Facebook will embrace games from "casual all the way up through first-person shooters, massively multiplayer online games, real-time strategy games - all those types of more core player-versus-player games."

Just as hardcore gamers interact online and form clans in multiplayer games on console game networks like Xbox LIVE, Facebook can be that social layer needed to foster such gaming communities that help popularize titles, Jones said.

GAMING POPULATION

Over a quarter of Facebook's 1.06 billion monthly active users play games, one of the largest gaming communities in the industry, and the social network hopes that can grow.

Facebook also aims to make more revenue from games. Revenue from the area was flat in the fourth quarter from a year ago, the company said on Wednesday without providing details.

The 8-year-old social network takes a 30 percent revenue share from game developers who offer their product free but then charge for virtual goods -- like ammunition and power boosts.

On Wednesday, Facebook's Chief Financial Officer David Ebersman told analysts on a post-earnings conference call that its "games ecosystem continues to show healthy signs of diversification" and suggested that games revenue would grow with increasing user engagement.

To grow its gaming business, Facebook has invested time and resources to work with developers since the summer to bring titles like u4iA's first-person shooter "Offensive Combat" and Plaruim's real-time strategy game "Stormfall: Age of War" alive, Ryan said.

"It doesn't mean we're walking away from other games, but there's no question our focus for 2013 much of it will be about becoming a better platform for core gamers and developers who make those games."

To help users discover them, Facebook added new action and strategy games categories on its App Center that also shows you friends from your list playing those games. It brought back notification messages from game apps -- a feature that had been removed because users found the annoying -- with certain restrictions that stop developers from spamming a gamer.

Developers also rely on word-of-mouth publicity and ads on Facebook's advertising platform to draw in prospective gamers.

"Stormfall" has a player base of 4.5 million and hardcore games were proving to be far more lucrative, said Gabi Shalel, chief marketing officer Of Tel Aviv, Israel-based Plarium.

"Hardcore gamers pay more, play more and generate higher average revenue per user than traditional casual games."

Kixeye, which makes the warfare-strategy game "War Commander," said its gamers spend 20 times more than players of social games, helping it stay profitable over the past three years.

Going forward, nWay's Jones says Facebook must have a defining title that comes along that establishes it as a hardcore gaming spot for gamers.

"Like 'Super Mario' did for Nintendo or 'Halo' on Microsoft, I think it just takes one title to come along, sort of as a benchmark to legitimize the whole thing," he said.

(Reporting By Malathi Nayak; editing by Andrew Hay)


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Hackers target Twitter, could affect 250,000 user accounts

SAN FRANCISCO (Reuters) - Anonymous hackers attacked Twitter this week and may have gained access to passwords and other information for as many as 250,000 user accounts, the microblog revealed late on Friday.

Twitter said in a blog post that the passwords were encrypted and that it had already reset them as a "precautionary measure," and that it was in the process of notifying affected users.

The blog post noted recent revelations of large-scale cyber attacks against the New York Times and the Wall Street Journal, but unlike the two news organizations, Twitter did not provide any detail on the origin or methodology of the attacks.

"This attack was not the work of amateurs, and we do not believe it was an isolated incident," Twitter said. "The attackers were extremely sophisticated, and we believe other companies and organizations have also been recently similarly attacked."

Privately held Twitter, which has 200 million active monthly users, said it was working with government and federal law enforcement officials to track down the attackers.

The company did not specifically link the attacks to China in the blog post, in contrast to the New York Times and the Wall Street Journal, which both said the hackers originated in China.

Twitter, the social network known for its 140-character messages, could not speculate on the origin of the attacks as its investigation was ongoing, said spokesman Jim Prosser.

"There is no evidence right now that would indicate that passwords were compromised," said Prosser.

The attack is not the first time that hackers have breached Twitter's systems and gained access to Twitter user information. Twitter signed a consent decree with the Federal Trade Commission in 2010, subjecting the company to 10 years of independent privacy reviews, for failing to safeguard users' personal information.

(Reporting by Alexei Oreskovic; Editing by Gary Hill and Lisa Shumaker)


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Pitbull Puppy Is All the Exercise Motivation You Need

Written By Bersemangat on Jumat, 01 Februari 2013 | 17.56

It is so difficult to get in a workout these days. You try and make time but there's always someone hogging the treadmill at the gym.

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If all your fitness efforts fail, do like this puppy, and hop alongside your workout buddy. And while paws offer the best traction for dealing with incline and speed, there is an important lesson to learn from this agressive and persistant puppy -- if at first your exercise efforts flop, try and try again.

SEE ALSO: Puppy Tackles the Stairs in Cutest Video You'll See Today

[More from Mashable: DARPA Will Scan Puppies' Brains to Find Smartest 'War Dogs']

Now get to sweating -- this pitbull is about to lap you.

BONUS: 20 Entertaining YouTube Videos Under 20 Seconds

Click here to view the gallery: 20 Videos Under 20 Seconds

Video and photo via YouTube, peaceloveandpitbulls.

This story originally published on Mashable here.


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How Nvidia Kept Project Shield a Secret

Nvidia surprised the world at CES 2013 when it unveiled Project Shield, a portable Android gaming device that also works the PC games. Everyone expected the Tegra 4 mobile processor, but no one saw Project Shield coming. In this age of a hyperscrutiny of tech companies, how did Nvidia keep it a secret?

Three ways: simple security precautions, very little outside involvement and an incredibly tight development schedule. Nvidia describes the inception and subsequent creation of Project Shield in a blog post, revealing the product went from barely functioning prototypes to the working models we saw at CES in just 19 days.

[More from Mashable: This Is CES 2013 in 50 Seconds]

Nvidia's decision to use in-house talent to create Project Shield was a big factor in keeping it under wraps. After the first prototype -- which was essentially a game controller fastened to a smartphone with a piece of wood -- was assembled in early 2012, Nvidia looked to its own designers to build the device. The company, which has more than 6,000 employees, had plenty of people with experience designing products.

[More from Mashable: Listen to Music in Bed Without Disturbing Your Partner]

It also took the simple precaution of forbidding cellphones in the workspace -- a "scruffy light-industrial neighborhood" somewhere in Silicon Valley. Without cellphones, there was no way workers could take casual pictures of the device even if they wanted to. It also probably had the secondary effect of keeping the team of engineers focused during their 14-hour days huddled over workbenches eating fried chicken.

Nvidia flew in engineers from Texas and China to help finish of the first two real prototypes, which reached CEO Jen-Hsun Huang's desk on Dec. 18. Despite serious problems, they worked, but Nvidia now had just 19 days to assemble the final units that would be revealed at CES.

Working out of that Silicon Valley space, the team worked "non-stop" to build the controllers to be ready for the Jan. 6 unveiling, and they clearly pulled it off. I got a little hands-on time with one of the units at CES, and it worked extremely well, with very few bugs.

Nvidia said it expects to start selling Project Shield in the spring or early summer. The device, powered by a Tegra 4 processor, is designed to run Android games as well as stream PC games. It can also wirelessly relay anything running on the device to a big-screen TV, and it even supports 4K resolution.

Ironically, during the unveiling of the ultra-secret Project Shield, Huang appeared to let slip the name of another hush-hush undertaking when he accidentally called the device "Project Thor." He didn't elaborate on details, but all but confirmed it was another secret project when he admonished himself a few seconds later for revealing the name in a public forum.

Are you looking forward to Project Shield? Tell us in the comments.

Click here to view the gallery: Hands On With Project Shield

Photo by Pete Pachal, Mashable

This story originally published on Mashable here.


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Sony ignites talk of PS4 unveil with Playstation meeting

TOKYO (Reuters) - Sony Corp will this month host its first major Playstation meeting in two years, sparking a flare-up in online speculation the Japanese consumer electronics giant is preparing to unveil the successor to its 70 million-selling PS3 games console.

Sony declined to say whether it would release a new product at the meeting in New York on February 20. "We will be talking about the Playstation business," spokesman Masaki Tsukakoshi said on Friday. A Google search for "Sony Feb 20 Playstation" returned more than 7 million hits.

The last time Sony held a Playstation event, in January 2011, it presented a protoype of its handheld Vita console. Before that, it convened a gathering in 2005 two months after it first demonstrated the PS3 concept. A meeting in 1999 revealed designs for the PS2.

It has been more than six years since Sony launched the PS3 home console, a longer gap than between it and its PS2 predecessor, adding to the anticipation that it will soon disclose its next gaming concept.

Since Sony's last home console launch, the games market has been transformed by the boom in smartphones and tablet computers that have wooed players with free or cheap games.

Sony and other console makers Nintendo Co Ltd and Microsoft Corp now have to contend with competition from hand-held devices made by Apple Inc, Samsung Electronics and others.

Analysts expect that tablets and other mobile devices will match the power and graphics of today's games consoles within a few years.

Struggling under competitive pressure, Nintendo on Wednesday cut its sales target for the Wii U, successor to its 100 million-selling Wii, to 4 million machines by the end of March from its launch in November, compared with an earlier forecast for 5.5 million.

(Reporting by Tim Kelly; Editing by Daniel Magnowski)


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Dell nears buyout, deal could come as soon as Monday: sources

NEW YORK (Reuters) - Dell Inc is nearing an agreement to sell itself to a buyout consortium led by its founder and Chief Executive Michael Dell and private equity firm Silver Lake Partners, possibly announcing a deal as soon as Monday, according to two people familiar with the matter.

Michael Dell is expected to take majority ownership of the world's third-largest personal computer maker, which currently has a market value of $23 billion, while Silver Lake and Microsoft Corp would become minority investors, a third person familiar with the matter said.

The final price the group is expected to pay Dell shareholders could not be immediately learned. The deal would mark the largest leveraged buyout since the global financial crisis.

The transaction is set to be finalized over the weekend but the buyout consortium is working on last-minute details and the timetable could still slip, the people cautioned, asking not to be named because the matter is not public.

The investment group, which held negotiations with Dell's camp in New York on Thursday, has secured up to $15 billion of debt financing to take Dell private from four investment banks -- Barclays, Bank of America Merrill Lynch, Credit Suisse and RBC Capital, people familiar with the matter said.

Barclays is also advising Silver Lake on the transaction, along with Perella Weinberg Partners, said two of the people. JPMorgan Chase & Co is advising Dell.

Representatives for Dell, Microsoft and Barclays declined to comment. Silver Lake and Perella Weinberg could not be immediately reached for comment.

As part of the transaction, Michael Dell will contribute his existing stake of almost 16 percent in the company toward gaining majority ownership, sources close to the matter have said.

Going private would allow Dell, which has been trying to become a one-stop shop for corporate technology needs as the PC market shrinks, to conduct that difficult makeover away from public scrutiny.

Dell has formed a special committee of its independent directors and hired Evercore Partners Inc to assess whether the company is getting the best deal for shareholders and not one that is just in the best interest of Michael Dell, several people familiar with the matter have told Reuters previously.

(Additional reporting by Poornima Gupta in San Francisco and Bill Rigby in Seattle; Editing by Edwina Gibbs)


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EU antitrust regulator says received Google proposals

BRUSSELS (Reuters) - Google has presented detailed proposals to allay anti-competitive concerns about its business practices, the EU antitrust regulator said on Friday, in a move which brings the company a step closer to resolving a two-year investigation.

The European Commission has been investigating the world's most popular search engine following complaints from more than a dozen companies, including Microsoft, that Google has used its market power to block rivals.

Asked if he had received Google's proposal to resolve the matter, EU Competition Commissioner Joaquin Almunia told Reuters: "Yes."

He declined to provide details on the proposal, adding only: "We are analyzing it."

The Commission, which acts as competition regulator in the 27-member European Union, is now expected to seek feedback from Google rivals and other interested parties.

Almunia told Google Executive Chairman Eric Schmidt in December his company had until this month to present a comprehensive offer to allay regulatory concerns and stave off a possible fine.

Such a penalty could be as much as 10 percent of global turnover if a company is found to be in breach of EU rules. That could mean $4 billion if there is no satisfactory resolution in Google's case.

The Commission has said Google may have favored its own search services over those of rivals, and copied travel and restaurant reviews from competing sites without permission.

The EU executive is also concerned the company may have put restrictions on advertisers and advertising to prevent them from moving their online campaigns to competing search engines.

Earlier this month, Google won a major victory when U.S. antitrust regulators ended their investigation, saying the company had not manipulated its web search results to block rivals.

(Reporting by Foo Yun Chee; editing by Rex Merrifield)


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